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10 homebrew herbs for your DnD campaign (1)

These are ten of the herbs, plants and so on that I am using / have used in my campaigns. Use them as a flavor, or build an entire story arc over them… as you like.  All the drawings were made by Moonalym, and they belong to her intellectual property. In a hurry? I got you mate, just download everything here, and you’ll read this next time.  Direct download here the 10 herbsITALIANO ENGLISH Lucciolata
Plant found in very dense forests, where there is little light at ground level. The white dots are luminescent, attract pollinating insects. It is a relatively rare plant. Cost: 1 gold per dose. The petals must be dried, and to consume them they are placed under the tongue. They have an adrenalinizing and hallucinogenic effect. A conscious creature that consumes 2 petals has an advantage on all straight DEX rolls for one minute, and has disadvantage on all CON and WIS based rolls for 8 hours. Artemiria
A crush of this plant, consumed by a conscious creature with 1 action, returns 2 hp / hour for 1d4 hours. Cost: 65 gold per dose. It grows in autumn, and remains unchanged until early spring. If not collected, then it dies. It is a long-stemmed flower, the leaves grow oblique and are also quite oblong. The flower is lilac, streaked with yellow. To obtain the crushed mixture, the protruding black pistil is mixed with the petals and the leaves, respectively 1 pistil / 2 g of petals / 1 g of leaves per dose. Fakewheat
It grows throughout the year. It is a rare herb, difficult to misunderstand as it grows by itself, actually looking like wheat in the middle of a forest. Cost: 10 gold per plant. 5 fakewheat plants have enough seeds to make an infusion. About 2 hours to prepare a single infusion, and 1 minute to consume it. It tastes terrible, sure, but it grants +1 to ST(WIS) against the Charmed condition for one hour. The seeds can be used in cooking, mostly for baking (reddish bread with a strong flavor). Drunken tree
It is a shrub, rather low. Common plant. The pistils of the flowers, halfway between lilac and an emerald green, should be chopped fresh. Cost: 5sp / dose It is not a very well seen plant, although it grows spontaneously, so much so that people tend to eradicate it if it appears near their home. The reason is that it is hallucinogenic. A creature that consumes a dose has: ✓ Truesight for 30 feet, 1 minute ✓ Is considered poisoned for 8 h. Those immune to poison cannot even benefit from true vision. After consuming one dose, the Truesight gained in this way with all the successive doses is halved each time. Pinaco
It is a typical tree of mountainous forests, the fronds start from a certain height leaving the base of the trunk bare. Covered with a toxic resin, and the forest animals feed on its fruits. Mixing the seeds of the fruit in other preparations allows you to reduce the amount of the other ingredients. For every Pinaco seed, you can decrease total the cost of the recipe by 25 gp, at your DM’s discretion. Prillino
It is a river plant, tolerates brackish water to the maximum. It is not so much the plant, which produces a kind of rice grain, as interesting as the mushroom that occasionally grows near it. It is consumed by predators, especially birds, in order to fish with apparent greater effectiveness. Usable for alchemical purposes. Otherwise, the consumption of a Prillino ensures an additional number of minutes without having to breathe underwater equal to half the consumer’s mod (CON), rounded down and at least 1 minute. Phebo
It is a very poisonous mushroom. The top is cut off and the poison from the stem is squeezed out. The most skilled hands use its components to create healing potions. ⚕ 25 gp (1 mushroom) and 8h of work → Small healing potion ⚕ 50 gp (3 mushrooms) and 16h of work, check WIS DC 10 → medium healing potion ⚕ 250 gp (15 mushrooms) and 48h of work, check WIS DC 15 every day → superior healing potion ⚕ 2500 gp (150 mushrooms) and 200h of work, check WIS DC 18 → Supreme healing potion Nighteater
It is a typical tree of forests crossed by rivers. It is not the tree itself of alchemical or herbalistic interest, but a thick, soft moss that tends to carpet the trunk. It appears to be eaten by animals, predators and otherwise, because it affects vision. If eaten by a character, grants Darkvision within 10 feets for 10 minutes. Deersdevours
Carnivorous plant that deceives with the fruit, around it has adhesive substance, if you go there, it incorporates you. Athletic Check at DC10 to not take 5 slashing damage (DC 8 to escape), as soon as you enter it and then at the beginning of each of your turns you take 1d6  acid damage.   Chiarisa
It can be found in any dense forest with little light, it is low, teal in color, unlike other ferns it makes flowers, the flower is eaten / used by non-pollinating animals. This is the first roundup of plants invented for D&D campaigns, each of them is also associated with a potion that you can make. Sooner or later, I’ll publish them too. Thanks again to Moonalym for the drawings and ideas, if you don’t take a look at her page you are a ugly. By using these materials, you are subject to the same rules that I have to follow, namely the WotC Amateur Content Guidelines, blah blah.

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Artists contributions

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Direct download here the 10 herbs ITALIANO ENGLISH Here all the D&D material that I homebrewed and published.

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