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The city of Olimir : 17 NPCs, 9 locations, 8 maps and 3 quests!

This is a small-sized city adaptable to any campaign, with a large number of places already fully described and explorable, eight maps in two variations each and 3 complete quests, obtainable by interacting with the 17  ready-to-play NPCs. If you are late with the prepping, this setting is flexible and offers several hours of games. I hope it doesn’t suck!
This is the style of the setting already prepared for the DM, immediately downloadable and playable/editable. This article presents an overview of what you will find in the documents, there is not everything for reasons of post’s length. As with all the next settings that I will insert, there is no real “story” behind the village itself, it is simply a series of places that can be explored by the party, with NPCs ready to inhabit them. The various interactions lead in one way or another to a single, large quest, with two other secondary quests. You can insert it anywhere in your campaign, possibly even extrapolating the individual places to use them in contexts you have already created. Are you in a hurry and don’t have time to read the article? No problem, I got you buddy. You can download everything right away here: Maps roll20 Maps High Quality Dungeondraft files Word, pages, pdf (ENG) Word, pages, pdf (ITA)

Contents

Olimir: what’s the situation?

An unknown disease has affected villagers and nearby fishermen, including the starosta’s daughter, Tom. A group of goblins have stolen the medicinal herbs that should have saved them, and have entrenched themselves in the salt mines of the village, also owned by the starosta. In the village, in addition to the dilemma of the dying inhabitants, there is also the problem of some attacks in the woods, presumably by werewolves. The only werewolf responsible is the starosta, and he too needs medicinal herbs for himself. When players go to the mines to take out the goblins and recover the herbs, they will find that the goblins have also been affected by the same disease and just wanted to save themselves. There are many possible outcomes, and they depend on how you want to turn the situation. An optional riverside quest can serve as a filler. Players will be able to decide who to side with, helping the goblins, the starosta, or the village.

NPC (recap)

  • Cohabitant of the vulnerable NPC – Effile, human male, 60 – contemptuous and angry
  • Vulnerable NPC – (name), (race), (age) – submissive and tearful
  • Tom’s daughter – Karina, human female, 16 – submissive and dying
  • Chief Guard – Bob, male dwarf, 60 – pissed off and lazy
  • Goblin Chieftain – Labeka, female goblin, 60 – determined and shrewd
  • Pointed trio member— Horb, male half-orc, 18 – Grumpy
  • Pointed Threesome Member – Sarila, Human Female, 22 – Busty
  • Pointed trio member – Leto, male half-elf, 60 – Gentle
  • Host – Piorit, human female, 25— Pissed off and distant
  • Head of the temple – Gifu, female dwarf, 74 – shrewd and perceptive
  • Undercover drow spy – Lyla, drow, female, 38 – manipulative and merciless
  • Mercenary – Zigiml, female dwarf, 71 – good and kind
  • Druid – Female Atlag, human, 17 – Neutral
  • Arcanist – Eilprust, female dwarf, 38 – schematic and sadistic
  • Jeweler – Tasi, human male, 88 – very old
  • Conductor – Luca, male dwarf, 88 – Bored and stunned
  • Blacksmith – Giovanni, male dwarf, 36 – gruff and honest
      Tom, from EllorilArt Tom, the starosta, is at the center of most of Olimir’s dilemmas, and can be an interesting plot point in your campaign, no matter which destiny your players will choose for him.

Maps in day/night variants

  • Woods + street → Can be used for werewolf hunting or for arrival in the village;
  • River → Can be used for the secondary quest of eliminating the dragoids;
  • Olimir Tavern → For brawls in taverns or interesting meetings;
  • Olimir Temple → In case something goes wrong with the clerics, the map was made by EllorilArt!
  • Olimir streets and houses → If you feel like setting a chase or your players make a mess with the guards;
  • Olimir walls + woods (big map) → Maybe a group of orcs attack the whole village? Thanks to Moonalym for the map!
  • Olimir mines (big map) → Big map for the main mission;
  • Olimir Prison → For when your players acts like idiots in public places.

Full-fleshed places (recap)

✓Tavern “The broken chair”, The Theater of Anas Arcanist of the city, “Eilprust” Atlag, druid and herbalist who lives towards the mines Barracks Starosta’s offices (Tom) Olimir mines Temple House of vulnerable female NPC point of interest for players

Quests

  • Main Quest: Goblins, Salt, and Stolen Herbs → A big, simple map, which you then populate with goblins or whatever else you can think of, in any layout you like. If you follow the context of the setting presented here, it constitutes the main mission, obtainable in several ways and with many different outputs.
  • Side Quest: Dragoids Along the River → This is a non-essential quest placed there in case your players are disinterested in the mines or if they’re trying to make more money. One simple aim, go to the river and kill everything.
  • Side Quest: Tom the Werewolf → One of the reasons why the starosta will directly ask players to retrieve the herbs is that he also needs them to get rid of the curse. Based on what your players decide to do, Tom can be killed, socially ruined, blackmailed or arrested.
Download of all materials in pages, word, pdf, maps and drawings: Maps roll20 Maps High Quality Dungeondraft files Word, pages, pdf (ENG) Word, pages, pdf (ITA)

Artists contribution

Dungeondraft assets

  • Thanks to EllorilArt for the drawing and map of the temple,
  • Thanks to Moonalym for the map of the palisades around the village. Check out their Instagram pages, or you’ll end up in a ditch without the kidneys.
The next setting will be a gigantic city, with hundreds of NPCs, dozens of missions and maps, and several large and extremely flexible events that you can place wherever you like in the context of the city itself. If you haven’t seen them yet, here is a ready-to-play village village and 10 homebrew herbes with drawings attached. Here all the D&D material that I homebrewed and published. Would you like to contribute to articles like this with drawings, places and maps made by you? Here’s how to do it!

Terms of use

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. The material provided here and all associated files are published under the following license: Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. If you’re interested, I have a newsletter: I send a single email a month, and only if there is something new. You can find the subscribing form in the left column of the blog, in each article. If you have the time, leave me a comment below! See you soon, and sorry if my english sucks ass!

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