Quest for D&D 5e: Qu's village, mermaids and underwater caves
A group of mermaids bewitched a fishermen’s village, and they stopped working and sending supplies to the town. Will the players be able to convince them to start work again?
Various quests suitable for any campaign (they are however inserted in the different Settings if you want an entire city / village / place to use).
A group of mermaids bewitched a fishermen’s village, and they stopped working and sending supplies to the town. Will the players be able to convince them to start work again?
Let your players venture underwater to investigate some attacks on an undersea farm of the influent city cult!
A series of gnoll attacks, which are retreating each time to the depths of the forest, have troubled a quiet town. Let the hunt begin!
A simple and straightforward mission for a quiet session! Sea monsters aside…
Here’s an amoral mission for your players: Will they free a poor woman from her abusive husband?
A low-level mission for a cleric: recover his beloved flowers in exchange for a magical item!
Here is a quest to give your players the chance to clean up an abandoned facility and, if they want, buy it!
Challenge your players with a quest full of assassins and slaver wizards with evil intentions!
Here is a low-level quest to test your players’ morality: “The Sick Goblins!”
A simple and straightforward mission, with CR 1/ 2-2, to start your D&D campaign!