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Quest for D&D 5e: Qu's village, mermaids and underwater caves

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Documents, in the style of the image, in all usable formats that explain the quest in detail, and 3 maps in gridded / ungridded and night / day variations. This quest has a minimum CR of 3.

The situation

A village, which previously sent constant supplies to the city where the players are located, has stopped sending its boats. Players will be prompted to investigate. A brief introductory part is also included in the documents, a journey along the coast towards the village, with an intermediate encounter. It will be discovered quite quickly that a series of sirens have bewitched the fishermen and the villagers, without however hurting them in any way, indeed they are helping them: the only problem is that they have stopped working. Will the players be able to convince the villagers to start their work again? Is there anything mermaids need, and that could help the party?

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Terms of use

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. The material provided here and all associated files are published under the following license: Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. If you’re interested, I have a newsletter: I send a single email a month, and only if there is something new. You can find the subscribing form in the left column of the blog, in each article. If you have the time, leave me a comment below! See you soon! Ciao!

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