Contents
Two classic missions: go there and slain everything
Of the four total missions, two are extremely “classic”, what one would expect in any D&D city: the party will be paid to take out various monsters. In particular:Cuddleflowers and scythes
The cleric chief of the local cult, dedicated to the goddess of lust, needs a particular flower to be able to create love potions in her honor. The area in which he collects them, however, has been occupied by a creature who loves Cuddleflowers and has no intention of abandoning those red fleshy petals.Rovrio’s abandoned breweries
Of the two taverns in the city, one is run by a couple, a human dude and an elven woman. His grandparents were the owners of the Rovrio’s breweries, very famous in the past for the production of a particular beer, almost alchemical, with the ability to freeze the breath of those who dared to drink it. The party will be asked to clean up the breweries of the goblinoids that have occupied them, in exchange, eternal gratitude and some change. Alternatively, the party can clean up the area on their own and acquire the breweries as commercial property in the barracks, in spite of the two poor guys.Two peculiar quests: murders and memories
If your players appreciate more complex missions where it is not enough to beat everything that moves, these ones are for you.The murder of Mark Badeye
One of the two blacksmiths in town has a substantially complete monopoly on gunsmiths’ wares, and the rival is going to bankruptcy. Mark Badeye is absolutely certain that the rival has commissioned his murder, and will ask the party to protect him in exchange for huge discounts on all his items.The asshole husband
A human woman from the local bourgeoisie, unable to bear her husband’s oppression for a moment longer, tried to have him killed and failed miserably. The husband, then, wanting her at all costs, forced her to confess her attempt via arcane means and, with the help of a magician, he “bottled” the memory. Her existence now boils down to blackmail, held in check by the threat of her own memories. She will ask the party to acquire the memory, offering them all that she has left from the family jewels.City places
- Local Thieves Guild
- West port and east port
- House of Carmelia Redblood;
- Alchemist;
- Eel Tavern;
- Blacksmith;
- Jeweler;
- Public bathrooms;
- Bookshelf;
- Uglykelp Tavern;
- Temple of Elnor;
- Arcanist;
- Blacksmith;
- Barracks;
- Abandoned breweries;
- Mark Badeye’s house,
- Asshole merchant’s office
NPCs
- Thieves Guild Bartender – Dian, male halfling, 19 – Gentle, shady
- Average bourgeois – Carmelia Redblood, human female, 28 – sad, frustrated, vengeful
- Alchemist – Dregga, female elf, 78 – Friendly and cold, no discounts here
- Tavern keepers – Terba and Giangiovanni, elf (55) and human (28) – sociable and eager to gossip
- Blacksmith – Olom, dwarf, male, 77 – grim, not inclined to talk
- Jeweler – Clarissa, human, 88 – kind but cold
- Tropixa, head librarian – Aasimar, female, age unknown – kind and helpful
- Innkeeper – Draxon, male midget, 60 – gruff but easy going, appreciates all kinds of humor
- Clerics chief – Loc, human male, 34 – businessman and not too religious
- Arcanist – Ada, female half-elf, 31 – Kind and hospitable
- Blacksmith – Mark Badeye, male halfling, 32 – Likes only business
- Asshole Merchant – Bolmo, human male, 55 – Rude and careless, he wants to keep control of his wife at any cost (that’s why he didn’t just have her killed once her conspiracy was discovered)