Contents
Olimir: what’s the situation?
An unknown disease has affected villagers and nearby fishermen, including the starosta’s daughter, Tom. A group of goblins have stolen the medicinal herbs that should have saved them, and have entrenched themselves in the salt mines of the village, also owned by the starosta. In the village, in addition to the dilemma of the dying inhabitants, there is also the problem of some attacks in the woods, presumably by werewolves. The only werewolf responsible is the starosta, and he too needs medicinal herbs for himself. When players go to the mines to take out the goblins and recover the herbs, they will find that the goblins have also been affected by the same disease and just wanted to save themselves. There are many possible outcomes, and they depend on how you want to turn the situation. An optional riverside quest can serve as a filler. Players will be able to decide who to side with, helping the goblins, the starosta, or the village.
NPC (recap)
- Cohabitant of the vulnerable NPC – Effile, human male, 60 – contemptuous and angry
- Vulnerable NPC – (name), (race), (age) – submissive and tearful
- Tom’s daughter – Karina, human female, 16 – submissive and dying
- Chief Guard – Bob, male dwarf, 60 – pissed off and lazy
- Goblin Chieftain – Labeka, female goblin, 60 – determined and shrewd
- Pointed trio member— Horb, male half-orc, 18 – Grumpy
- Pointed Threesome Member – Sarila, Human Female, 22 – Busty
- Pointed trio member – Leto, male half-elf, 60 – Gentle
- Host – Piorit, human female, 25— Pissed off and distant
- Head of the temple – Gifu, female dwarf, 74 – shrewd and perceptive
- Undercover drow spy – Lyla, drow, female, 38 – manipulative and merciless
- Mercenary – Zigiml, female dwarf, 71 – good and kind
- Druid – Female Atlag, human, 17 – Neutral
- Arcanist – Eilprust, female dwarf, 38 – schematic and sadistic
- Jeweler – Tasi, human male, 88 – very old
- Conductor – Luca, male dwarf, 88 – Bored and stunned
- Blacksmith – Giovanni, male dwarf, 36 – gruff and honest
Maps in day/night variants
- Woods + street → Can be used for werewolf hunting or for arrival in the village;
- River → Can be used for the secondary quest of eliminating the dragoids;
- Olimir Tavern → For brawls in taverns or interesting meetings;
- Olimir Temple → In case something goes wrong with the clerics, the map was made by EllorilArt!
- Olimir streets and houses → If you feel like setting a chase or your players make a mess with the guards;
- Olimir walls + woods (big map) → Maybe a group of orcs attack the whole village? Thanks to Moonalym for the map!
- Olimir mines (big map) → Big map for the main mission;
- Olimir Prison → For when your players acts like idiots in public places.
Full-fleshed places (recap)
Quests
- Main Quest: Goblins, Salt, and Stolen Herbs → A big, simple map, which you then populate with goblins or whatever else you can think of, in any layout you like. If you follow the context of the setting presented here, it constitutes the main mission, obtainable in several ways and with many different outputs.
- Side Quest: Dragoids Along the River → This is a non-essential quest placed there in case your players are disinterested in the mines or if they’re trying to make more money. One simple aim, go to the river and kill everything.
- Side Quest: Tom the Werewolf → One of the reasons why the starosta will directly ask players to retrieve the herbs is that he also needs them to get rid of the curse. Based on what your players decide to do, Tom can be killed, socially ruined, blackmailed or arrested.
Artists contribution
Dungeondraft assets
- Thanks to EllorilArt for the drawing and map of the temple,
- Thanks to Moonalym for the map of the palisades around the village. Check out their Instagram pages, or you’ll end up in a ditch without the kidneys.